

- BENDY AND THE INK MACHINE CHAPTER 2 NEW 3D MODLS ARCHIVE
- BENDY AND THE INK MACHINE CHAPTER 2 NEW 3D MODLS UPGRADE
They were smoother with better ink effects and a more human appearance.
BENDY AND THE INK MACHINE CHAPTER 2 NEW 3D MODLS UPGRADE
At that time the game received a major visual upgrade and the title character got a new model as well. Beta Bendy: This was Ink Bendy's form until the release of Chapter 4.It is jokingly referred to as "Bird Poop with a Smile" among the development team. Alpha Bendy: This is the original game-used design of Ink Bendy from earliest version of Chapter One.Concept Bendy: This is the first version of Bendy ever modeled in the the earliest concepts Bendy was much smaller (and cuter) with a face that split open to reveal a terrifying mouth.


His place and Joey Drew Studios history is somewhat undocumented, but he is often rumored to be the true creator behind many of the studio's most memorable characters. Henry Stein: Once an equal business partner of Joey Drew, Henry Stein was a talented animator and character designer until leaving the company around 1930.
BENDY AND THE INK MACHINE CHAPTER 2 NEW 3D MODLS ARCHIVE
This archive is a peek behind the scenes at that process.Ĭoncept Artworks The following information contains spoilers. Although the concept and story remained as originally intended, the game changed over development as characters and models were refined from their early 'thrown-together' versions. The entire game was completed a chapter at a time in a year and a half by a small but dedicated group of indie developers. theMeatly and Mike Mood decided to drop all other projects to work on Bendy and tell a most unique ink story. Much to their surprise, it struck a chord with global indie gamers almost overnight. After turning the idea into a horror game, Chapter One of the game was created in a little under a week with programmer/friend Mike Mood and released on February 10th in 2017. " Bendy and the Ink Machine" began when the developer/cartoonist known as theMeatly experimented with bringing a sketched 2D style into a 3D world.
